
Where Winds Meet features a variety of boss battles that you can challenge daily to earn new gear and various other rewards. Most of these are tied to story content that your character experiences during their journey. The battle for Supreme Freedom comes from an update of the same name and proves to be one of the most challenging battles the game has to offer.
Preparation for ultimate freedom
To get started, you’ll need to get some gear sets that suit your play style. Also upgrade and upgrade all of your weapons and high level equipment as this will bridge the gap on how difficult this boss fight can be. What matters is a good set of passive skills that work well together. They can be arranged in any order you want as long as your equipment includes them. For example, the Ivorybloom set is a solid set that allows you to increase your critical strike rate with your weapons, while using the Whirlsnow set for your armor increases your overall defense.
As long as you have a few active set bonuses and they are at least close to the same level as your character, you should be ready to take on the fight for Supreme Freedom. This challenge is available daily after you defeat the boss for the first time. So it’s good to get used to what this boss has to offer. You fight four different bosses, each of which enters the arena after the last one falls. The bosses you’ll fight are all from previous story quests as well, giving you phantom versions of the Dao Lord, Frostwing Zheng, the River Master, and Murong Yuan to fight.
Phantom Dao Lord

First appearing in the Unbound Cavern questline, the Dao Lord has a variety of attacks and is divided into three enemies with their own health bars. However, the boss in this fight only has one form and is one of the more straightforward bosses you will encounter. When they enter the arena, you will be faced with an airstrike where the boss will jump into the air, land right where you are standing, and tunnel into the arena. The process is repeated three times before the Dao Lord emerges from the ground, open to attacks from you.
After the first attack, you will be faced with a series of slow and long-range attacks from the boss. Most of these can be parried to deal damage to her stance, allowing you to eventually perform a finisher on her. However, the golden attack you’ll face from this boss is a little harder to see, as Dao Lord places his weapon low and almost behind her massive body. Keep an eye out as they drop low and almost slide across the arena with their shiny gold weapon. Dodging in any direction can work, with dodging to the left being the most consistent. Of the four bosses, Dao Lord will be the easiest to deal with due to his lower health pool and predictable weapon pattern.
Phantom Zheng E

The ever-normal Granery reappears in this fight, with Zheng E summoned as a phantom to fight you. His moveset will also remain largely unchanged, with a mix of his Phase 1 and Phase 2 attacks easily recognizable. This Phantom will attack with his fan, sword and spear moves to make him just as unpredictable as before. However, like the previous boss, some attacks from the first moves will be missing. For example, this version of Zheng E doesn’t summon a pillar that you have to attack to break, but instead retains his Golden Attack, which grabs your character and slams him into the ground. Additionally, after his combos, he will no longer be able to use projectiles that fly out of the ground to hurt you, allowing you to be a little more aggressive after attacking.
The best attack for this fight and the rest of the fights will be to parry as much as possible to stun them. During the stun window, you should hit Zheng E as many times as possible before he gets back up, and perform a finisher once the timer is almost up. Zheng E’s most dangerous moves will be his 6-hit fan combo, which can end with his Golden Attack, as well as his attack, which has him floating in the air before projectiles chase you. His projectile attack has you dodging the initial bullets, immediately followed by spears raining down and waves thrown from his spear. If it starts to float, you must be ready to move left or right and not stop until the mechanism itself is released.
Phantom River Master

The River Master will initially be found during the Heavensfall questline and his moveset will be slightly easier to manage compared to the original. The boss fight here is based on Phase 2 of the River Master’s fight, meaning you won’t have to deal with the Dragon King this time. He will perform aggressive combos with his sword, but most of his original moves will be missing. Instead of a golden charge attack, the Phantom instead raises the sword above its head before slamming it into the ground, creating a shockwave from the impact. He also has another golden attack where he swings his sword upwards in an uppercut, forcing you to dodge in the opposite direction to avoid damage.
This boss’s attacks are easier to see through than expected, allowing you to parry and stun the River Master relatively quickly. Being aggressive with his slower combos, parrying when an attack is imminent, and repeating the pattern is the key to taking him down quickly so you can move on to the next boss. Always keep an eye out for the golden glow as you want to avoid unnecessary damage as much as possible to ensure you have enough healing for the final boss in this boss rush.
Phantom Murong Yuan

Murong Yuan is originally part of the Jinming Pool: Blossom Fall Banquet questline. She delivers fast and incredibly aggressive attacks with her swords, forcing you to focus on defense throughout the entire fight with her. Much like their original fight, there’s barely any room to breathe. She will perform a variety of rush attacks where you can easily be tracked while she attacks. This is the only fight where you can’t help but parry, as it’s important to stun Murong Yuan so she’ll eventually be vulnerable to attacks from you.
There will be two golden attacks for this fight, which you’ll need to keep an eye out for. The first of these will involve Murong Yuan raising her swords over her shoulders after a short combo. This brief pause in their attacks betrays the movement that begins even before the golden hue covers their weapons. So you have to dodge and dodge the incoming attack. The second golden attack will be a little harder to dodge. Murong Yuan will cross her arms, place her swords just above each shoulder, and charge at you while creating an X-shaped wave that cuts through the air in front of her.
The Supreme Freedom series of battles is a huge change from most of the battles you’ll encounter in the game. You face off against four bosses in a row and are forced to play defensively in order to preserve your resources for the later battles. Each boss appears in a random order, meaning you can’t effectively plan how to deal with them in general. Sometimes the boss you think is the most difficult will go first, sometimes he will be last, and the order will never be what you would expect. The only plan you can bring to this fight is to be patient, parry stuns, and bring the best possible gear that fits your playstyle.







