
Temporada de rivais da Marvel 7.5 launched on April 17, 2026. This update marked the arrival of Black Cat to the free-to-play team shooter’s DPS roster, as well as new events, a new set of hero skins, and new hero balance changes and updates to keep the meta as fresh and exciting as possible. During these balance changes, there have been some pretty significant improvements, nerfs and adjustments across the board – including a brand new mechanic that protects users from multiple CC effects in a short period of time. If you’re wondering which heroes in each role were most affected by the balance changes in Marvel Rivals Season 7.5, check out this breakdown of all the notable adjustments.
Chained CC changes

Marvel Rivals introduces significant new changes to CC abilities that significantly improve the quality of life across all games. This affects characters with hard crowd control and stun abilities, such as Spider-Man’s Attraction, Wanda’s AOE Stun, Hela and Phoenix Stun, Bucky’s Hook, Louva-a-deus’ Sleep, and Luna Snow’s Freeze, among others. De agora em diante, the power of additional CC abilities on the same target will be nerfed after the first successful CC, helping individual targets survive the stun lock through continuous CC abilities.
Here are the exact details on this new mechanic, as explained in the official Rivals patch notes:
- The Trigger: If a hero suffers 5.5 seconds of total CC duration or is hit by 6 CC effects within a 7 second window, Chain CC protection will activate. This will immediately clear all active CC effects and give the hero 30% toughness for 3 segundos.
- Scaling Tenacity: Tenacity proportionally reduces the duration of incoming CC. While active, each new CC effect applied to the hero increases his tenacity by 10% and extends the duration of the buff by 0.5 segundos.
- Full Immunity: When Tenacity reaches 100%, the hero becomes fully CC immune until the buff expires. During this window, an incoming CC does not grant any additional tenacity or extend immunity duration.
- Cinematic Exceptions: Certain animation-driven CC effects (such as Emma Frost’s “Carbon Crush” and Monster Hulk’s “World Breaker”) bypass this system. Tenacity cannot shorten their duration, nor will they be interrupted when chain CC protection is triggered. Any standard CC effects applied during these cinematic moves will be erased and persistence will only be applied after the cinematic ability is completed.
- Cooldown: The Chain CC protection system has a 5 second cooldown that begins the moment the last Tenacity effect expires.
Elsa Bloodstone has a harder time managing the entire lobby

Elsa Bloodstone has been pretty damn powerful since her release and she remained in a good position after the release of White Fox. Her ultimate is incredibly powerful, but what’s even more shocking is her incredibly fast TTK when she executes a perfect weapon combo against a single target. This allowed her to destroy even heroes like Vanguard heroes in a matter of seconds. Now their damage and cooldowns have been reduced.
Helix Advance cooldown increased from 8 para 10 segundos. (Cooldown at maximum passive stacks of 2 para 4 segundos). Monster Piercer damage per bullet percentage reduced from 1.2% para 0.8%. Finalmente, the total damage percentage when all 5 bullets hit has also been reduced from 6% para 4%. A note from Zhiyong adds additional context, stating that damage against a hero with 275 HP drops from 81.5 (13*5+275*6%) para 76 if all bullets hit; Against a hero with 700 HP, the value drops from 107 (13*5+700*6%) para 93.
Bucky is receiving adjustments with CC nerfs and damage buffs

Since the game’s release, Bucky has been a major high-ELO problem. He has an extremely powerful kit that includes bonus shields, combo-based skill switching system, high DPS shots, and CC with grounding and a hard stun hook. Como resultado, he received a nerf at the start of Season 7 and lost quite a bit of value. To make Bucky more viable again, his base damage is increased but his CC is nerfed – helping him play less like a bodyguard and more like an aggressive duelist.
Soldier’s Fist cooldown is reduced from 12 para 10 segundos, but the Grounded effect is no longer applied to enemies. Bionic Hook gets an increased cooldown from 12 segundos para 15 segundos. Red Star Projectile damage is increased from 75 para 80, with spell field damage reduced from 55 para 45. The activation time of a single charge of Tainted Voltage has been reduced from 6 para 5 segundos, with the base damage also reduced from 80 para 70.
Peni Parker is receiving survivability nerfs but a strengthened skill set

This is achieved by reducing Penis base health from 700 HP to 650 HP. No entanto, she is compensated by an increase in her bonus health cap provided by Cyber-Webs. This increases from 150 para 200. The number of Cyber Webs available on the field at any given time has also been increased from 3 para 4, and the speed of their Web Cluster Projectile is increased from 120ms to 150ms. This essentially means that Peni loses some of her natural durability, but is rewarded more for good web placement and efficient use of her equipment, as the additional web with bonus heals helps keep her on her feet for longer use times, making it a pretty good trade-off.
Vanguard Deadpool exploits his ultimate damage potential

Vanguard Deadpool, also known as TankPool, receives nerfs to his burst damage and survivability gained from his Ultimate weapon form – The Ban Hammer. Bonus health gained per hit reduced from 80 para 60 (padrão) and from 80 para 70 (atualizar). Adicionalmente, the damage dealt per hit has also been affected and reduced from 45 para 35. Finalmente, his additional attack speed is also reduced by Deadpool In Your Area and is now 40% em vez de 60%. These seem like very fair changes overall that don’t impact Deadpool too much, but are still helpful over the lifespan of a game since his ultimates can be farmed fairly easily.
Human Torch is getting another tweak in hopes of finding its place in the meta

Poor Torch has been in a tough spot since its release. He has spent his entire Marvel Rivals life either thriving as one of the strongest flying heroes at the top of the meta and being a must-ban pick for certain cards, or being almost completely useless because he was nerfed too heavily. Rivals don’t seem to have found the right place for Human Torch in terms of balance for a while, but they’ve certainly tried. He’s recently made some adjustments, e temporada 7.5 sees more improvements – this time to his mobility mechanics. Here’s the change, as listed in the patch notes:
- Adjusted Plasma Body mechanics: When cast, he immediately sprints a short distance (10 eu) in the direction of movement and enters the Plasma Body state for 4 segundos. This ability now has 2 charges, with a recharge time of 10 seconds per charge. Existe um 4 second cooldown between consecutive spells.
Ultron receives buffs to his ultimate ability

Ultron is doing well in Season 7.5, with some nice improvements to his ultimate that increase threat levels during a teamfight through additional damage and casting range optimizations. Além disso, the behavior of his ultimate will be changed. The four drones surrounding Ultron will no longer fire at your crosshairs, but will now bombard your target’s surroundings, just like Ultron’s – just with less damage. Rage of Ultron’s coverage area has also been increased from a 3m radius to a 6m radius. Here are the damage and falloff changes that now occur when Rage of Ultron (his ultimate ability) is activated, as stated in the official patch notes:
- Increases Ultron’s Encephalo Beam damage from 8 para 18.
- Increase drones’ Encephalo Beam damage from 8 para 12.
- New Spell Field Damage Decay: Starts 1.5m after Encephalo-Rays explode, with a maximum decay of 50% at 3m.
- Increases healing effect on allies from 25 para 40.
- Damage and healing effects on targets within the original 3m radius remain approximately the same.
